HPC for Banks and Insurance, hpc and rendering, game development, suurteholaskentaa yrityksille
HPC for Banks and Insurance, hpc and rendering, game development, suurteholaskentaa yrityksille

Blender render farms

Why choose a render farm for Blender projects?

Blender continues to garner favor as more studios’ workflows for modern animation and VFX projects adopt the software. And now with the release of the 3.6 build, more artists are continuing to take notice, making Blender their software of choice and employing it more often in their pipelines. If you are a Blender user struggling with post-processing and want to find a new render solution, you might be interested in the trend of render farm services but do not know which is the right choice.

An online blender render farm is a cloud-based rendering service that uses node-based cores with powerful GPUs or CPUs to accelerate the rendering process. Rather than having one machine responsible for creating a whole animation or presentation independently, you can command the power of thousands. In an instant, hours of rendering time are reduced to minutes. VFX and Animation studios who want to access more rendering capacity and maximize their productivity should use it.

Blender render

3 advantages of using a render farm for Blender projects:

  1. No need to purchase additional powerful hardware
  2. Be able to scale your project with ease
  3. Pay only when you need to render something

Processor requirements for Blender:

Processing speed is crucial for the Blender workstation. The AMD ThreadRipper and Intel I9 processors have the most cores and are the best CPUs to utilize with Blender when using desktops. Minimum hardware requirements include:

  • 64-bit quad-core CPU with SSE2 Support
  • 8 GB RAM
  • Graphics Card with 2GB RAM, OpenGL 4.3
  • Less than ten years old (generalizing)

How to choose the best Blender render farm?

There are many Blender render farms to choose from, making it challenging to find the best for your team or project. There are various aspects to consider before using any service. Here are five tips to help you:

  1. Relevant service
  2. Professional equipment
  3. Network service capability
  4. Rendering costs
  5. Ecology

Although Aura Computing is not the only cloud render farm suitable for Blender, we aim to become the best render farm for Blender projects with our cutting-edge features and top-notch technology, which removes your carbon footprint from rendering.

Aura Computing continues to improve, focusing on domestic and international Blender users’ needs as more VFX and animation studios turn to it for their productions. We also support Maya, 3DS Max, V-Ray, Nuke, Guerilla, and many more. We offer you a powerful server (over 70,000 CPU & GPU cores) to achieve the speed for your high-end renderings.

Our Blender render farm have a free demo, so try it out.

Blender render farm
Blender 3.6 release
© Blender
Pack Islands in Blender 3.6 LTS (default values)
Pack Islands in Blender 3.6 LTS (default values)

What's new in Blender 3.6?

Blender Foundation has officially released Blender 3.6 LTS (Long-Term Support), a highly-anticipated release of the company’s open-source 3D software, and the final LTS release of Blender’s 3. x series. 

Blender 3.6 has a Simulation Node for setting up particle-based simulations and an upgraded UV encapsulation system with many new enhancements to support Cycles. Besides, there are many other unique and attractive features.

The most prominent feature of the new release is “Simulations” in Geometry Nodes. The “Simulation Zone,” which links the Simulation Input and Output, defines simulation. Additionally, “Geometry Nodes,” in general, have improved performance. With at least 25% less memory use and 10x faster converts between different geometry types.

Blender 3.6 loads large geometries quickly. It means rendering starts immediately after changing the geometry or switching to the rendered view.

Meshes load 4 to 6 times faster, point clouds load nine times faster, and curves load ten times faster. Additionally, the Blender 3.5 “Light Tree tool” is much quicker thanks to multi-threading and support for instancing and builds up to 11x more quickly on an Apple M1 processor. However, an essential new feature in Cycles has been postponed in Blender 3.6: light link support.

Blender 3.6 now supports hardware ray tracing acceleration for AMD and Intel graphics cards in Cycles. 

UV Packing Engine

Blender’s UV packing engine has been significantly improved, offering more significant support for non-square materials and enhanced performance on big models. The engine’s updated version adds several additional features, such as:

  • Shapeshift: Select the final UV packing shape from Exact Shape (Concave), Convex Hull, or Bounding Box, providing layouts that use the space available based on the geometry.
  • Better Together: The new Merge Overlapped option helps overlapping islands stick together during UV packing.
  • Bounding Experience: Pack To > Original Bounding Box allows islands to be repacked inside the selection’s original bounding box.

The newly included viewport compositor from Blender 3.5 has also been greatly improved. Additionally, the viewport compositor also supports multi-layer EXR files. Initially, it only supported basic filter buttons like blur and lens distortion, but the 3.6 update supports 13 more advanced controls, including Denoise, Mask, and 2D Stabilization. Blender’s real-time renderer Eevee now has a new Transparent render pass with alpha-blended surfaces to allow the compositor to adapt transparent materials.

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Want to know more about specific industries? See RenderingBanking and Insurance, or Game Development pages for more details. 

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